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Rust Belt GT7 League

Standings

Structure/Rules

Structure/Rules

WHODABES?

Structure/Rules

Structure/Rules

Structure/Rules

Rules is rules, yo

Schedule

Structure/Rules

Schedule

Thursdays at 8pm Eastern

Points

Room Settings

Schedule

Wanna know how points work?

Room Settings

Room Settings

Room Settings

What settings do we run in the rooms?

Season Awards

Room Settings

Room Settings

What's at stake?

Structure/Rules:

HOW DO I GET STARTED?

1. Join the Discord! All skill levels are welcome. The goal of the group besides being a social platform during the cold weather months is to be (1) Fun (2) Rewarding, and (3) Accessible.


2. Add "Volktron" on PSN to find the rooms and party chats. 


3. Show up!


That's it! We can talk/walk you through the rest. There are usually practice sessions throughout the week too in order to focus on "gitting gud". 

What is the structure?

We host 2 "seasons" during the winter:

  • Season 7 will be December 4th - January 29th
  • Season 8 will be February 5th - March 26th

We run on Thursday nights starting around 8pm Eastern Time. There are typically 3 lobbies each week:

  • Group A: For the Top 12 in Season Points
  • Group B (2 lobbies): Lobbies for anyone not in Group A - a little more casual

Seasons are 7 events, with mostly your best 4 out of 7 events counting to seed you into a Season Finale event worth extra points. So even if you missed the first few weeks, or you have to miss other weeks - that's fine! But there's more to the league than collecting points anyway - this is mostly to keep the rust off and stay social. 

  • Usually combinations are a wide mix of things, from autocross style Steet Class cars, to Gr2/3/4 races, to high downforce races (F1/Super Formula), to Meme Street clapped out comfort tire stuff - with the intent of all combos being easy to drive, but having some degree of challenge to master. 

What else should I know?

  • New people are encouraged to participate (tell your friends); however, they must have a way to communicate either via PSN party chat or Discord (or preferably both)
    • On the night of the races, join the party chat that corresponds to the lobby you are entering. 
    • Anyone joining that has either not joined the correct PSN party chat or the Discord (message Alex Piehl) by the time qualifying starts will be booted from the lobby
  • Don’t be a jerk and intentionally wreck people in the points races. We get things happens, no one’s perfect, and the group is intentionally composed of people with varying skill levels. This isn’t a SRS BZNS group, but save the shenanigans for later in the night. Don't make us have to police stuff. We do reserve the right to adjust points if necessary. If you do feel that there should be a points adjustment, please use the Steward's Channel in Discord and post the replay from various angles of both you and the person you feel wronged you's perspectives. 
  • Given constant updates to the game from Polyphony Digital, please check back here and in the Discord frequently as some room settings may have changed to keep the races in the spirit of their original intent. 

Season 7 Schedule (No 12/25 or 1/1 dates)

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

  • Car: Chevrolet Corvette Z06 (C5) '01
  • Course: Watkins Glen Long Course
  • Laps: 
    • 1st Race: 12
    • 2nd Race: 7
  • Equal Conditions Mode: Off
  • Time of Day: Afternoon
  • Variable Time Speed Rate: 10x
  • Start Type: Rolling Start
  • Mechanical Damage: Light
  • Tire Wear: 1x
  • Fuel Wear: 1x
  • Initial Fuel: 42 liters
  • Race Finish Delay / Qualifying Continuation Time: 120 second(s)
  • PP Limit: 549
  • Max. Power Output: 384 HP
  • Minimum Weight: 3106 lbs.
  • Tire: Comfort Soft

December 11th | Gr2fast2furious

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

  • Car: Gr2
  • Course: Autopolis International Racing Course
  • Laps: 
    • 1st Race: 16
    • 2nd Race: 8
  • Equal Conditions Mode: On
  • Time of Day: Late Morning
  • Start Type: Rolling Start
  • Settings Options: Brake Balance [x]
  • Tire Wear: 1x
  • Fuel Wear: 3x
  • Initial Fuel: 69 liters
  • Race Finish Delay / Qualifying Continuation Time: 90 second(s)
  • Tire: Racing Medium


December 18th | Mazdadrome Lago Miate

December 4th | I Just Bought This C5Z and these BFG Comp 2s are Sick Bro

January 8th | If You Don't Like The Weather, Wait 10 Minutes

  • Car: Mazda Spirit Racing Roadster 12R '25
  • Course: Autodrome Lago Maggiore - Full Course Reverse
  • Laps: 
    • 1st Race: 10
    • 2nd Race: 6
  • Equal Conditions Mode: On
  • Time of Day: Afternoon
  • Start Type: Grid Start with False Start Check
  • Tire Wear: Off
  • Fuel Wear: Off
  • Race Finish Delay / Qualifying Continuation Time: 140 second(s)
  • PP Limit: 488
  • Tire: Sports Hard
  • Required Tire Type: Subject to change if we test and can dictate a pit stop without changing fuel or tire wear figures) - no required pit during 2nd race


January 8th | If You Don't Like The Weather, Wait 10 Minutes

January 8th | If You Don't Like The Weather, Wait 10 Minutes

January 8th | If You Don't Like The Weather, Wait 10 Minutes

  • Car: Gr4 
  • Course: Red Bull Ring
  • Laps: 
    • 1st Race: 10
    • 2nd Race: 10
    • 3rd Race: 10
  • Weather Selection: Custom Weather
  • Time of Day: Afternoon
  • Weather: 
    • 1st Race: Random (all 3 slots)
    • 2nd Race: Random/R04/Random
    • 3rd Race: Random/R08/Random
  • Start Type: Rolling Start
  • Mechanical Damage: Light
  • Settings Options: Brake Balance [x], Anti-Roll Bar [x], Damping Ratio [x]
  • Tire Wear: 11x
  • Fuel Wear: 5x
  • Initial Fuel: 69 liters
  • Race Finish Delay: 100 second(s)
  • Tire: Racing Any
  • Traction Control: No Limit
  • Points: 
    • All 3 races use "Race 2" points

January 15th | Tokyo Drift

January 8th | If You Don't Like The Weather, Wait 10 Minutes

January 22nd | Is GS faster than DS on Track?

  • Car: Toyota S-FR '15
  • Course: Tokyo Expressway - South Counterclockwise
  • Laps: 
    • 1st Race: 9
    • 2nd Race: 5
  • Time of Day: Night
  • Equal Conditions Mode: On
  • Start Type: Grid Start with False Start Check
  • Slipstream: Strong
  • Race Finish Delay / Qualifying Continuation Time: 160 second(s)
  • PP Limit: 395
  • Max. Power Output: 133 HP
  • Minimum Weight: 2315 lbs.
  • Tire: Comfort Medium
  • Required Tire Type: Subject to change if we test and can dictate a pit stop without changing fuel or tire wear figures) - no required pit during 2nd race
  • Wall Collision Penalty: Weak


January 22nd | Is GS faster than DS on Track?

January 8th | If You Don't Like The Weather, Wait 10 Minutes

January 22nd | Is GS faster than DS on Track?

  • Car(s): Toyota GR86 RZ '21 / Subaru BRZ S '21 and/or Hyundai Elantra N '23
  • Course: 
    • 1st Race: Streets of Willow Springs Reverse
    • 2nd Race: Streets of Willow Springs 
  • Laps: 
    • 1st Race: 15
    • 2nd Race: 15
  • Time of Day: Afternoon
  • Equal Conditions Mode: On
  • Start Type: Grid Start
  • Tire Wear: 2x
  • Fuel Wear: 1x
  • Initial Fuel: 49 liters
  • Qualifier: Both races will have independent qualifying
  • Race Finish Delay / Qualifying Continuation Time: 80 second(s)
  • PP Limit: 542
  • Max. Power Output: 276 HP
  • Tire: Sports Soft
  • Points: All races use "Race 1 Points", and an extra 49 points awarded for anyone who uses both a "twin" and the Elantra N


January 29th | YAAAAAS QUEEN

January 29th | YAAAAAS QUEEN

January 29th | YAAAAAS QUEEN

  • Car(s): SF23 Super Formula (Toyota or Honda)
  • Course: YAS Marina
  • Laps: TBD
  • Time of Day: Night 
  • Start Type: Rolling
  • Grid Order: Set by Host (based on season points)
  • BOP/Tuning Prohibited: On
  • Settings Options: Brake Balance [x]
  • Slipstream: Weak
  • Mechanical Damage: Light
  • Tire Wear: 5x
  • Fuel Wear: 3x
  • Race Finish Delay: TBD
  • PP Limit: 951
  • Max. Power Output: 625 HP
  • Minimum Weight: 1477 lbs.
  • Tire: Racing Soft, Medium
  • Nitrous: Unrestricted
  • Traction Control: No Limit
  • Points: Finale (see chart)

Points

  

  • Summary
    • Scores from both races, plus any fast lap or qualifying points are added up for a total weekly score
    • The formula for drop weeks is based on the number of weeks completed, with the number of drops being less than (but not equal to) half of the number of weeks completed.  So for example points calculated after completion of Week 1 would have 0 drops, Week 2 = 0 drops, Week 3 = 1 drop, Week 4 = 1 drop, Week 5 = 2 drops, Week 6 = 2 drops, etc.
    • Prior to the finale,  points are calculated as 100% points of your non-drop weeks, 50% of your next best drop week, and 25% of your 2nd best drop best week.
    • The Finale will add on to any points from prior weeks without impacting any "drop weeks".
    • If you do not select a car which complies with the rules for the race, or join the incorrect lobby, you will not receive points and anyone finishing behind you will move up in position
    • 25 points awarded for Overall fastest qualifier time between all lobbies
    • 25 points awarded to the person with the fastest lap for each lobby for each race
    • 15 points awarded for the person whose fastest lap is ranked 2nd of all fast lap times for each lobby for each race
    • 5 points awarded for the person whose fastest lap is ranked 3rd of all fast lap times for each lobby for each race
    • See chart for points per position

Other series details

What Lobby/Room am I in?

What Lobby/Room am I in?

What Lobby/Room am I in?

Week 1

  • For the first week, please join whichever lobby has the fewest number of participants. We will have 2 lobbies (or a 3rd if more than 32 people).
  • If there are 2 lobbies, the top 2 from the prior season should split into separate lobbies. If there are 3 lobbies, the top 3 from the prior season should split between the 3 lobbies.


Weeks 2 through 6

  • For Weeks 2 through 6, anyone in the Top 12 in points will join 1 dedicated lobby (Group A)
  • Anyone outside of the top 12 (including new people or people who missed the first week) will join whichever Group B lobby has the fewest number of participants and/or are encouraged to split evenly between the 2 lobbies. There are typically 2 Group B lobbies, but this might shrink to 1 if attendance is low - any announcements made in Discord will be official.
  • Tiebreakers:
    • If there is a tie in points for any position going beyond the top 12 (example, 2 people tied for 12th, 3 people tied for 11th, etc.), they will still stay in Group A assuming we don't have a tie which exceeds the room cap (16). 
    • Any tie beyond 16th impacting room seedings will dictate that participants would run in Group B for that week.


Finale Rules

  • Group A for the Season 7 Finale will be the top 12 in points (factoring drops).
  • Group A for the Season 8 Finale will be the top  in points (factoring drops) and 7 people from the Playoffs.
  • Group B and Group C will self-select lobbies. We used to divide it up, but it's a pain so everyone gets to run on Group B points for season 6. 
  • Tiebreaking procedure:
    • If there is a tie leading up to the Finale for who makes Group A, it will be based on whoever has more total points (not factoring drops). 
    • If there is still a tie and it creates a challenge to the number of people able to enter a lobby (example, 2 people tied for 16th place, therefore exceeding the limits of the A room), both people will move to the B room. 
    • For starting position in the race if there is still a tie, it will be done by whoever had the most points in the prior week. If there's still a tie, it will be from the week prior, with the process repeating for any subsequent ties. If there is still a tie going all the way back to the start of the season for each race, both people owe Alex Piehl a beer and they'll do a 1 lap qualifying challenge at a track/car combo announced by Alex Piehl 1 hour before the start of the Finale race, with the fastest person getting the higher seeding. 
  • Room reseeding:
    • This is too much work and Alex isn't doing it anymore. Sorry not sorry. 


Room Settings

What Lobby/Room am I in?

What Lobby/Room am I in?

Rules below unless otherwise listed in the table above

 

  • Two “structured” points races, followed by “open” races (except for the Finale week)
    • Room names will be Rust Belt GT7 X.Y
      • X = Season Number
      • Y = Event Number


  • Room Mode*: 
    • 1st Race: Practice/Qualifier/Race
    • 2nd Race: Practice/Race
  • Room Privacy: Friends Only
  • Race Type: Race for Real
  • Max # of Participants: 16
  • Auto-Start: Off


Time/Weather Settings

  • Weather Selection Method: Preset Weather*
  • Preset Weather: S01 Dry, Cloudless and Pleasant *
  • Equal Conditions Mode: On*
  • Time of the Day: See Weekly Schedule
  • Variable Time Speed Rate: See Weekly Schedule


Race Settings

  • Start Type: Grid Start *
  • Grid Order: 
    • 1st Race: Fastest First*
    • 2nd Race: Set by Host (Results of prior race)
  • BoP/Tuning Forbidden: On*
  • Settings Options: None*
  • Boost: None
  • Slipstream Strength: Real*
  • Visible Damage: Off (to help bandwidth)
  • Mechanical Damage: None*
  • Tire Wear / Fuel Consumption: See Weekly Schedule
  • Refueling Speed: 5L/sec
  • Initial Fuel: Default*
  • Grip Reduction Off Track: Real
  • Race Finish Delay: See Weekly Table
  • Nitro/Overtaking System Usage Time Multiplier: Default*


Qualifier Settings

  • Time Limit: 10 Minute(s)*
  • Qualifying Continuation Time: Same as During Race
  • Tire Wear (Qualifying): Same as During the Race
  • Fuel Consumption (Qualifying): Same as During the Race
  • Initial Fuel: (Same as During the Race)


Regulation Settings

  • Filter by Category: See Weekly Schedule
  • PP Limit: See Weekly Schedule
  • Max. Power Output: See Weekly Schedule
  • Minimum Weight: See Weekly Schedule
  • Usable Tires: See Weekly Schedule
  • Usable Tire & Types: See Weekly Schedule
  • Required Tire Type Change: None
  • Nitrous: Cannot be Installed*
  • Kart Usage: Off*
  • Engine Swap: Prohibited
  • Tuning Parts: Extreme and Lower


Penalty Settings

  • Shortcut Penalty: Weak*
  • Wall Collision Penalty: Off*
  • Correct Vehicle Course After Wall Collision: Off
  • Car Collision Penalty: On
  • Pit Lane Line-Cutting Penalty: On
  • Ghosting During Race: Off
  • Flag Rules: Off


Driving Options Limitations

  • Countersteering Assist: Prohibited
  • Active Stability Management: Prohibited
  • Driving Line Assist: No Limit
  • Traction Control: No Limit (Prohibited in Group A unless otherwise specified)
  • ABS: No Limit
  • Auto-Drive: No Limit


*Subject to change based on weekly schedule

Season Awards

Overall Points Winners

Nominations for Most Improved

Overall Points Winners

GT7 Season 1 Winner

Riley Heaton (KartRacerRT)


GT7 Season 2 Winner

Brayden Knickerbocker (SlowandSTeady29)


GT7 Season 3 Winner

Riley Heaton (KartRacerRT)


GT7 Season 4 Winner

Alex Piehl (Volktron)


GT7 Season 5 Winner

Brayden Knickerbocker (SlowandSTeady29)


GT7 Season 6 Winner

Chris Chatfield (SaveTheE30s)

Best Livery

Nominations for Most Improved

Overall Points Winners

GT7 Season 3 Winner

Week 7 - Mustangs

Riley Heaton (KartRacerRT)


GT7 Season 4 Winner

Week 3 - Corvette

Chris Chatfield (SaveTheE30s)


GT7 Season 5 Winner

Week 2 - Pontiac Grand Prix & Jason's S13

Alex Piehl (Volktron) & Kris Pete (Big-Asss-Ham)


GT7 Season 6 Winner

Week 1 - Jack and Coke

Alex Nash (SuckCreek86)

Nominations for Most Improved

Nominations for Most Improved

Nominations for Most Improved

GT7 Season 3 Winner(s)

1. Logan Davis (OMG_I_Suck)

2. Matthew Petree (Concrete Shoes)

3. Brian Knickerbocker (STay Focused)


GT7 Season 4 Winner(s)

1. Cethiel Gabriel (closedcoke)

2. Mr_Meeseeks_1991 (John Pisciotta)

3. TGreg104 (TJ Gregory)


GT7 Season 5 Winner(s)

1. Ryan ??? (textbook)

2. Tim Lewman (TimedTim)

3. Adam Olah (atoml3omb)


GT7 Season 6 Winner(s)

1. Adam K (shecterman)

2. Chris Perry (DertyDeluxe)

3. Emanuel Martin (Sir-Ele-373)


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